Danbias/Code/Game/GameProtocols/ObjectProtocols.h

67 lines
2.5 KiB
C++

#ifndef GAMELOGIC_PLAYER_PROTOCOLS_H
#define GAMELOGIC_PLAYER_PROTOCOLS_H
#include <CustomNetProtocol.h>
#include "ProtocolIdentificationID.h"
namespace GameLogic
{
struct Protocol_ObjectPosition :public Oyster::Network::CustomProtocolObject
{
float worldMatrix[16];
// look at dir
Protocol_ObjectPosition()
{
this->protocol[0].value = protocol_PlayerPosition;
this->protocol[0].type = Oyster::Network::NetAttributeType_Int;
this->protocol[1].type = Oyster::Network::NetAttributeType_Float;
this->protocol[2].type = Oyster::Network::NetAttributeType_Float;
this->protocol[3].type = Oyster::Network::NetAttributeType_Float;
this->protocol[4].type = Oyster::Network::NetAttributeType_Float;
this->protocol[5].type = Oyster::Network::NetAttributeType_Float;
this->protocol[6].type = Oyster::Network::NetAttributeType_Float;
this->protocol[7].type = Oyster::Network::NetAttributeType_Float;
this->protocol[8].type = Oyster::Network::NetAttributeType_Float;
this->protocol[9].type = Oyster::Network::NetAttributeType_Float;
this->protocol[10].type = Oyster::Network::NetAttributeType_Float;
this->protocol[11].type = Oyster::Network::NetAttributeType_Float;
this->protocol[12].type = Oyster::Network::NetAttributeType_Float;
this->protocol[13].type = Oyster::Network::NetAttributeType_Float;
this->protocol[14].type = Oyster::Network::NetAttributeType_Float;
this->protocol[15].type = Oyster::Network::NetAttributeType_Float;
this->protocol[16].type = Oyster::Network::NetAttributeType_Float;
}
Oyster::Network::CustomNetProtocol* GetProtocol() override
{
this->protocol[1].value = worldMatrix[0];
this->protocol[2].value = worldMatrix[1];
this->protocol[3].value = worldMatrix[2]; //Forgot?
this->protocol[4].value = worldMatrix[4]; //Forgot?
this->protocol[5].value = worldMatrix[5];
this->protocol[6].value = worldMatrix[6];
this->protocol[7].value = worldMatrix[7];
this->protocol[8].value = worldMatrix[8];
this->protocol[9].value = worldMatrix[9];
this->protocol[10].value = worldMatrix[10];
this->protocol[11].value = worldMatrix[11];
this->protocol[12].value = worldMatrix[12];
this->protocol[13].value = worldMatrix[13];
this->protocol[14].value = worldMatrix[14];
this->protocol[15].value = worldMatrix[15];
this->protocol[16].value = worldMatrix[16];
return &protocol;
}
private:
Oyster::Network::CustomNetProtocol protocol;
};
}
#endif // !GAMELOGIC_PLAYER_PROTOCOLS_H