Danbias/Code/OysterGraphics
lindaandersson a070e4d459 Merge remote-tracking branch 'origin/Physics' into GameLogic 2014-01-16 09:30:30 +01:00
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Core SSAO and frame counter 2014-01-08 07:01:59 +01:00
Definitions SSAO and frame counter 2014-01-08 07:01:59 +01:00
DllInterfaces SSAO and frame counter 2014-01-08 07:01:59 +01:00
FileLoader SSAO and frame counter 2014-01-08 07:01:59 +01:00
Model GameServer - Fixed some minor bugs, one that made server crash on exit. Also integrated some of GameLogics new API functions 2014-01-13 12:44:33 +01:00
OldRender Fixing Render Namespace, See, todo in Resources.cpp 2013-11-20 16:51:53 +01:00
OldResourses Fixing Render Namespace, See, todo in Resources.cpp 2013-11-20 16:51:53 +01:00
Render SSAO and frame counter 2014-01-08 07:01:59 +01:00
Shader Fixed minor server network bug, modified shader to get visual 2014-01-14 10:15:50 +01:00
ClassDiagram.cd Gravity struct 2013-12-19 14:30:16 +01:00
Engine.cpp Restructured folders to give a flexible solution for dependencies and added to ignore list 2013-11-18 15:41:09 +01:00
Engine.h Core Update 2013-11-20 10:22:01 +01:00
EngineIncludes.h Core Update 2013-11-20 10:22:01 +01:00
OysterGraphics.vcxproj Small bug fix and include new SSAO shader 2014-01-09 01:08:49 +01:00
OysterGraphics.vcxproj.filters Proper Lighting, supports Multiple Lights 2013-12-18 20:28:06 +01:00
OysterGraphics.vcxproj.filters.orig Debug From Home 2013-11-21 18:31:16 +01:00
OysterGraphics.vcxproj.orig Debug From Home 2013-11-21 18:31:16 +01:00
OysterGraphics.vcxproj.user Master - Modified igore 2014-01-08 13:07:55 +01:00