Danbias/Code/Game/DanBiasGame/GameClientState/GameClientState.cpp

11 lines
303 B
C++

#include "GameClientState.h"
using namespace DanBias::Client;
using namespace ::Oyster::Network;
GameClientState::GameClientState(void) {}
GameClientState::~GameClientState(void) {}
void GameClientState::DataRecieved( NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e )
{ /* do nothing */ }