Danbias/Code/Game/DanBiasGame/GameClientState/LobbyAdminState.h

41 lines
909 B
C++

#ifndef DANBIAS_CLIENT_LOBBYADMINSTATE_H
#define DANBIAS_CLIENT_LOBBYADMINSTATE_H
#include "GameClientState.h"
#include "NetworkClient.h"
// Feature wishlist:
// create session lobby
// join session lobby
// set name
// set rules
// set map
// ready
// chat
// kick
namespace DanBias
{
namespace Client
{
class LobbyAdminState : public GameClientState
{
public:
LobbyAdminState();
~LobbyAdminState();
bool Init( Oyster::Network::NetworkClient* nwClient );
ClientState Update( float deltaTime, InputClass* KeyInput );
bool Render();
bool Release();
void ChangeState( ClientState next );
void DataRecieved( ::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*, ::Oyster::Network::NetworkClient::ClientEventArgs> e );
private:
struct MyData;
::Utility::DynamicMemory::UniquePointer<MyData> privData;
};
}
}
#endif // ! DANBIAS_CLIENT_GAMECLIENTSTATE_H