41 lines
477 B
C++
41 lines
477 B
C++
#include "NetworkClient.h"
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using namespace Oyster::Network;
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/*************************************
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PrivateData
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*************************************/
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struct PrivateData
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{
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};
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/*************************************
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NetworkClient
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*************************************/
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NetworkClient::NetworkClient()
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{
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}
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NetworkClient::~NetworkClient()
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{
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}
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void NetworkClient::Disconnect()
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{
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}
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bool NetworkClient::IsConnected()
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{
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return false;
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}
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void NetworkClient::Send()
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{
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} |