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#include "DynamicObject.h"
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using namespace GameLogic;
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using namespace Oyster::Physics;
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using namespace Utility::DynamicMemory;
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DynamicObject::DynamicObject(void)
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:Object()
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{
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}
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DynamicObject::~DynamicObject(void)
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{
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}
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void DynamicObject::Update()
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{
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//update object
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} |