64 lines
2.2 KiB
C++
64 lines
2.2 KiB
C++
/////////////////////////////////////////////////////////////////////
|
|
// Created by Dan Andersson 2013
|
|
/////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef OYSTER_PHYSICS_3D_PARTICLE_H
|
|
#define OYSTER_PHYSICS_3D_PARTICLE_H
|
|
|
|
#include "OysterMath.h"
|
|
#include "OysterCollision3D.h"
|
|
#include "OysterPhysics3D.h"
|
|
|
|
namespace Oyster { namespace Physics3D
|
|
{
|
|
struct Particle
|
|
{ /// A struct of a simple particle.
|
|
public:
|
|
::Oyster::Collision3D::Sphere sphere;
|
|
::Oyster::Math::Float3 linearMomentum, /// The linear momentum G (kg*m/s).
|
|
impulseForceSum; /// The impulse force F (N) that will be consumed each update.
|
|
|
|
Particle( const ::Oyster::Collision3D::Sphere &sphere = ::Oyster::Collision3D::Sphere(), ::Oyster::Math::Float mass = 1.0f );
|
|
|
|
Particle & operator = ( const Particle &particle );
|
|
|
|
void Update_LeapFrog( ::Oyster::Math::Float deltaTime );
|
|
void ApplyImpulseForce( const ::Oyster::Math::Float3 &f );
|
|
void ApplyLinearImpulseAcceleration( const ::Oyster::Math::Float3 &a );
|
|
|
|
// ACCESS METHODS /////////////////////////////
|
|
|
|
::Oyster::Math::Float3 & AccessCenter();
|
|
const ::Oyster::Math::Float3 & AccessCenter() const;
|
|
::Oyster::Math::Float & AccessRadius();
|
|
const ::Oyster::Math::Float & AccessRadius() const;
|
|
|
|
// GET METHODS ////////////////////////////////
|
|
|
|
const ::Oyster::Math::Float & GetMass() const;
|
|
const ::Oyster::Math::Float3 & GetCenter() const;
|
|
const ::Oyster::Math::Float & GetRadius() const;
|
|
|
|
const ::Oyster::Math::Float3 & GetImpulseForce() const;
|
|
const ::Oyster::Math::Float3 & GetLinearMomentum() const;
|
|
::Oyster::Math::Float3 GetLinearImpulseAcceleration() const;
|
|
::Oyster::Math::Float3 GetLinearVelocity() const;
|
|
|
|
// SET METHODS ////////////////////////////////
|
|
|
|
void SetMass_KeepVelocity( ::Oyster::Math::Float m );
|
|
void SetMass_KeepMomentum( ::Oyster::Math::Float m );
|
|
void SetCenter( const ::Oyster::Math::Float3 &p );
|
|
void SetRadius( ::Oyster::Math::Float r );
|
|
|
|
void SetImpulseForce( const ::Oyster::Math::Float3 &f );
|
|
void SetLinearMomentum( const ::Oyster::Math::Float3 &g );
|
|
void SetLinearImpulseAcceleration( const ::Oyster::Math::Float3 &a );
|
|
void SetLinearVelocity( const ::Oyster::Math::Float3 &v );
|
|
|
|
private:
|
|
::Oyster::Math::Float mass; /// m (kg)
|
|
};
|
|
} }
|
|
|
|
#endif |