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LevelLoader
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GL - Levelformat updated 3.0 with new format!
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2014-02-10 14:59:12 +01:00 |
AttatchmentMassDriver.cpp
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Major overhaul
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2014-02-09 21:24:09 +01:00 |
AttatchmentMassDriver.h
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GL - first implementation of weapons forcepull with pickup functionallity
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2014-02-03 15:32:58 +01:00 |
AttatchmentSocket.cpp
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GameServer - Fixed bugg where threads touched same data, n players should now be able to connect
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2014-02-04 16:07:10 +01:00 |
AttatchmentSocket.h
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Created test box that should now be shot at by the player
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2014-01-27 13:55:09 +01:00 |
CollisionManager.cpp
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Amazing merge with server
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2014-02-10 12:42:31 +01:00 |
CollisionManager.h
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GL - first implementation of weapons forcepull with pickup functionallity
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2014-02-03 15:32:58 +01:00 |
DynamicObject.cpp
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GL - updated constructors to set before and after collision response functions
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2014-01-29 14:33:21 +01:00 |
DynamicObject.h
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GL - updated constructors to set before and after collision response functions
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2014-01-29 14:33:21 +01:00 |
Game.cpp
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GL - physics merge 2
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2014-02-10 15:54:38 +01:00 |
Game.h
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GameServer - Multiplayer now working properly
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2014-02-09 16:42:26 +01:00 |
GameAPI.h
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GameServer - Multiplayer now working properly
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2014-02-09 16:42:26 +01:00 |
GameLogic.vcxproj
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GL - started using the lvl format. Objects on client have pos, rot and scale (not verified)
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2014-02-10 14:00:14 +01:00 |
GameLogic.vcxproj.user
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asd
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2014-02-03 10:42:40 +01:00 |
GameLogicDef.h
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Merged with Gamelogic branch and fixed errors and added features
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2013-12-14 22:04:42 +01:00 |
GameLogicStates.h
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GL - adjusting in GL, added forcepushData struct for passing args when shooting. connect changes in network
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2014-01-31 14:05:52 +01:00 |
GameModeType.cpp
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GL - started using the lvl format. Objects on client have pos, rot and scale (not verified)
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2014-02-10 14:00:14 +01:00 |
GameModeType.h
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GL - started using the lvl format. Objects on client have pos, rot and scale (not verified)
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2014-02-10 14:00:14 +01:00 |
Game_LevelData.cpp
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GL - added more boxes and weaponfunctionality
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2014-02-05 11:46:04 +01:00 |
Game_PlayerData.cpp
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GL - physics merge 2
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2014-02-10 15:54:38 +01:00 |
IAttatchment.cpp
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updated AttatchmentMassDriver and CollisionManager
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2013-12-12 12:16:13 +01:00 |
IAttatchment.h
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GL - first implementation of weapons forcepull with pickup functionallity
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2014-02-03 15:32:58 +01:00 |
JumpPad.cpp
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GL - Added jumppad(implemented but not tested)
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2014-02-04 16:24:48 +01:00 |
JumpPad.h
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GL - Added jumppad(implemented but not tested)
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2014-02-04 16:24:48 +01:00 |
Level.cpp
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GL - i think this is working, not using the lvl loader. put models in /Content/Models and /textures
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2014-02-10 16:28:25 +01:00 |
Level.h
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GL - i think this is working, not using the lvl loader. put models in /Content/Models and /textures
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2014-02-10 16:28:25 +01:00 |
Object.cpp
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GL - physics merge 2
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2014-02-10 15:54:38 +01:00 |
Object.h
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GL - merge with bullet physics and updated server
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2014-02-10 14:41:43 +01:00 |
Player.cpp
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GL - physics merge 2
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2014-02-10 15:54:38 +01:00 |
Player.h
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GameServer - Multiplayer now working properly
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2014-02-09 16:42:26 +01:00 |
StaticObject.cpp
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Major overhaul
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2014-02-09 21:24:09 +01:00 |
StaticObject.h
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GL - updated constructors to set before and after collision response functions
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2014-01-29 14:33:21 +01:00 |
Team.cpp
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GameLogic - pree-sprint merge
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2014-01-20 15:47:52 +01:00 |
Team.h
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GameLogic - pree-sprint merge
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2014-01-20 15:47:52 +01:00 |
TeamManager.cpp
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GameServer - Multiplayer now working properly
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2014-02-09 16:42:26 +01:00 |
TeamManager.h
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GameLogic - pree-sprint merge
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2014-01-20 15:47:52 +01:00 |
Weapon.cpp
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GameServer - Merged with gamelogic
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2014-02-04 22:33:39 +01:00 |
Weapon.h
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GL - first implementation of weapons forcepull with pickup functionallity
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2014-02-03 15:32:58 +01:00 |