25 lines
474 B
HLSL
25 lines
474 B
HLSL
struct VertexOut
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{
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float4 pos : SV_POSITION;
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float4 ViewPos: POSITION;
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float2 UV : TEXCOORD;
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float4 normal : NORMAL;
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};
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struct PixelOut
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{
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float4 Diffuse3Glow1 : SV_TARGET0;
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float4 Normal3Specular1 : SV_TARGET1;
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float4 VPos : SV_TARGET2;
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};
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Texture2D Diffuse;
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Texture2D Specular;
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PixelOut main(VertexOut input)
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{
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PixelOut output;
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output.Diffuse3Glow1 = float4(1.0f, 0.0f, 0.0f, 1.0f);
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output.Normal3Specular1 = float4(input.normal, 1.0f);
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return output;
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} |