Danbias/Code/Game/DanBiasGame/GameClientState/C_obj/C_Player.cpp

17 lines
353 B
C++

#include "C_Player.h"
#include "DllInterfaces/GFXAPI.h"
using namespace DanBias::Client;
C_Player::C_Player(void)
:C_DynamicObj() {}
C_Player::~C_Player(void) {}
void C_Player::Init(ModelInitData modelInit)
{
C_Object::Init(modelInit);
Oyster::Graphics::API::PlayAnimation( this->model, L"movement" );
//Oyster::Graphics::API::Update(0.002f);
}