Danbias/Code/Game/DanBiasGame/GameClientState/LanMenuState.h

33 lines
644 B
C++

#ifndef LAN_MENU_STATE_H
#define LAN_MENU_STATE_H
#include "GameClientState.h"
#include "OysterMath.h"
namespace DanBias
{
namespace Client
{
class LanMenuState : public GameClientState
{
public:
LanMenuState();
virtual ~LanMenuState();
virtual bool Init(Oyster::Network::NetworkClient* nwClient);
virtual ClientState Update(float deltaTime, InputClass* KeyInput);
//ClientState ChangeState(InputClass* KeyInput);
virtual bool Render();
virtual bool Release();
void ChangeState( ClientState next );
private:
struct MyData;
::Utility::DynamicMemory::UniquePointer<MyData> privData;
};
}
}
#endif