33 lines
773 B
C++
33 lines
773 B
C++
#ifndef GAMELUA_h
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#define GAMELUA_h
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#include <string>
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#include <vector>
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#include <lua.hpp>
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#include "EffectCarrier.h"
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#include "Weapon.h"
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#include "Player.h"
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namespace GameLogic
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{
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class GameLUA
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{
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public:
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static bool init();
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static void release();
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static bool loadScript(const ::std::string &file);
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static void executeOnFireScript( Weapon::Type weapon, const Player &owner );
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static void executeOnUpdateScript( Weapon::Type weapon, Object *object, const ::Oyster::Math::Float &deltaTime );
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static void executeOnHitScript( Weapon::Type weapon, EffectCarrier *effect, const ::std::vector<Object*> &targets, const std::vector<Oyster::Math::Float3> &hitPosW );
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static Weapon::Type activeScriptWeapon;
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private:
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static lua_State *luaState;
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};
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}
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#endif
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