58 lines
2.3 KiB
C++
58 lines
2.3 KiB
C++
#include "TailCamera.h"
|
|
|
|
using namespace Oyster::Game;
|
|
using namespace Oyster::Math;
|
|
|
|
namespace PrivateStatic
|
|
{
|
|
inline void applyOffsetBoundary( Float &target, const Float &boundary )
|
|
{
|
|
if( target > boundary ) target = boundary;
|
|
else if( target < -boundary ) target = -boundary;
|
|
}
|
|
}
|
|
|
|
TailCamera::TailCamera( const Float4x4 &rigidBody, const Float3 &offsetPos, const Float3 &upVector, const Float4x4 &projection )
|
|
: SateliteCamera(&rigidBody, offsetPos, upVector, projection), maxOffsetRadian(1.5f), maxOffsetDistance(1.5f) {}
|
|
|
|
const Float4x4 & TailCamera::getView( ) const
|
|
{
|
|
PrivateStatic::applyOffsetBoundary( this->offsetDistance, this->maxOffsetDistance );
|
|
|
|
PrivateStatic::applyOffsetBoundary( this->offsetRadian.x, this->maxOffsetRadian );
|
|
PrivateStatic::applyOffsetBoundary( this->offsetRadian.y, this->maxOffsetRadian );
|
|
PrivateStatic::applyOffsetBoundary( this->offsetRadian.z, this->maxOffsetRadian );
|
|
|
|
PrivateStatic::applyOffsetBoundary( this->offsetPan.x, this->maxOffsetDistance );
|
|
PrivateStatic::applyOffsetBoundary( this->offsetPan.y, this->maxOffsetDistance );
|
|
PrivateStatic::applyOffsetBoundary( this->offsetPan.z, this->maxOffsetDistance );
|
|
|
|
return SateliteCamera::getView();
|
|
}
|
|
|
|
const Float4x4 & TailCamera::getViewProjection( ) const
|
|
{
|
|
PrivateStatic::applyOffsetBoundary( this->offsetDistance, this->maxOffsetDistance );
|
|
|
|
PrivateStatic::applyOffsetBoundary( this->offsetRadian.x, this->maxOffsetRadian );
|
|
PrivateStatic::applyOffsetBoundary( this->offsetRadian.y, this->maxOffsetRadian );
|
|
PrivateStatic::applyOffsetBoundary( this->offsetRadian.z, this->maxOffsetRadian );
|
|
|
|
PrivateStatic::applyOffsetBoundary( this->offsetPan.x, this->maxOffsetDistance );
|
|
PrivateStatic::applyOffsetBoundary( this->offsetPan.y, this->maxOffsetDistance );
|
|
PrivateStatic::applyOffsetBoundary( this->offsetPan.z, this->maxOffsetDistance );
|
|
|
|
return SateliteCamera::getViewProjection();
|
|
}
|
|
|
|
void TailCamera::setMaxOffsetRadian( Float radian )
|
|
{ this->maxOffsetRadian = radian; }
|
|
|
|
void TailCamera::setMaxOffsetDistance( Float distance )
|
|
{ this->maxOffsetDistance = distance; }
|
|
|
|
void TailCamera::setRevolution( const Float &unitHorizontal, const Float &unitVertical )
|
|
{
|
|
SateliteCamera::setHorizontalRevolution( unitHorizontal * this->maxOffsetRadian );
|
|
SateliteCamera::setVerticalRevolution( unitVertical * this->maxOffsetRadian );
|
|
} |