47 lines
1.0 KiB
C++
47 lines
1.0 KiB
C++
#include <ctime>
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#include "SocketServer.h"
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#include "ServerTimer.h"
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#include <iostream>
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#include <string>
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#include <stdio.h>
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//#ifdef WINDOWS
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#include <direct.h>
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#include "ServerInclude.h"
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#define GetCurrentDir _getcwd
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//#else
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//For other OS than windows; can't be found on
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//all windows setups so it's commented for now
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//#include <unistd.h>
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//#define GetCurrentDir getcwd
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//#endif
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char* getCurDir()
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{
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char* cCurrentPath;
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cCurrentPath=new char[FILENAME_MAX];
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int test=sizeof(cCurrentPath);
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if (!GetCurrentDir(cCurrentPath, FILENAME_MAX))
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{
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return "ERROR";
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}
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cCurrentPath[FILENAME_MAX - 1] = '\0';
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return cCurrentPath;
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}
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int main(int argc, char *argv[])
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{
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srand((unsigned int)time(0));
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::Oyster::Game::MoveAble::setDiscreteTimeSlice( GAME_UPDATEDELAY );
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SocketServer server;
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server.loadMapList("..\\Content\\Maplist.txt");
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while (!server.isReady());
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server.startThreads();
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GameLogic::Object::init("NOT_IMPLEMENTED");
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server.startGameCreateLoop(50);
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while(true)
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{
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server.updateServers();
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}
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server.closeConnection();
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return 0;
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} |