Danbias/Code/Game/DanBiasGame/GameClientState
Dander7BD c3b2c1e912 premerge 2014-02-11 14:13:24 +01:00
..
C_obj Merge remote-tracking branch 'origin/GameServer' into Camera 2014-02-11 13:21:44 +01:00
LevelLoader GL - started using the lvl format. Objects on client have pos, rot and scale (not verified) 2014-02-10 14:00:14 +01:00
C_Object.cpp GL - merge with bullet physics and updated server 2014-02-10 14:41:43 +01:00
C_Object.h GL - merge with bullet physics and updated server 2014-02-10 14:41:43 +01:00
Camera.cpp Major overhaul 2014-02-09 21:24:09 +01:00
Camera.h Broekn branch not broekn more 2014-01-29 10:18:01 +01:00
Camera_Basic.cpp minor refractoring 2014-02-11 09:32:49 +01:00
Camera_Basic.h Camera_Basic edits 2014-02-10 15:19:42 +01:00
Camera_FPS.cpp Premerge 2014-02-10 16:30:47 +01:00
Camera_FPS.h Added Camera_FPS 2014-02-10 15:19:55 +01:00
GameClientState.cpp GL - started working with client application 2013-12-06 10:38:43 +01:00
GameClientState.h asd 2014-01-31 14:14:20 +01:00
GameState.cpp premerge 2014-02-11 14:13:24 +01:00
GameState.h Merge remote-tracking branch 'origin/GameLogic' into Camera-merge-attempt 2014-02-10 17:00:45 +01:00
LanMenuState.cpp GL - started using the lvl format. Objects on client have pos, rot and scale (not verified) 2014-02-10 14:00:14 +01:00
LanMenuState.h asd 2014-01-31 14:14:20 +01:00
LobbyState.cpp Merge remote-tracking branch 'origin/GameServer' into Camera 2014-02-11 13:21:44 +01:00
LobbyState.h GL - will merge with physics 2014-01-31 13:56:22 +01:00
LoginState.cpp Merge remote-tracking branch 'origin/GameServer' into Camera 2014-02-11 13:21:44 +01:00
LoginState.h GL - added loginstate 2014-01-30 11:58:44 +01:00