.. |
LevelLoader
|
GL- level format more updates....
|
2014-02-10 16:24:05 +01:00 |
AttatchmentMassDriver.cpp
|
Major overhaul
|
2014-02-09 21:24:09 +01:00 |
AttatchmentMassDriver.h
|
GL - first implementation of weapons forcepull with pickup functionallity
|
2014-02-03 15:32:58 +01:00 |
AttatchmentSocket.cpp
|
GameServer - Fixed bugg where threads touched same data, n players should now be able to connect
|
2014-02-04 16:07:10 +01:00 |
AttatchmentSocket.h
|
Created test box that should now be shot at by the player
|
2014-01-27 13:55:09 +01:00 |
CollisionManager.cpp
|
Amazing merge with server
|
2014-02-10 12:42:31 +01:00 |
CollisionManager.h
|
GL - first implementation of weapons forcepull with pickup functionallity
|
2014-02-03 15:32:58 +01:00 |
DynamicObject.cpp
|
GL - updated constructors to set before and after collision response functions
|
2014-01-29 14:33:21 +01:00 |
DynamicObject.h
|
GL - updated constructors to set before and after collision response functions
|
2014-01-29 14:33:21 +01:00 |
Game.cpp
|
GL - physics merge 2
|
2014-02-10 15:54:38 +01:00 |
Game.h
|
GameServer - Multiplayer now working properly
|
2014-02-09 16:42:26 +01:00 |
GameAPI.h
|
GameServer - Multiplayer now working properly
|
2014-02-09 16:42:26 +01:00 |
GameLogic.vcxproj
|
GL - started using the lvl format. Objects on client have pos, rot and scale (not verified)
|
2014-02-10 14:00:14 +01:00 |
GameLogic.vcxproj.user
|
asd
|
2014-02-03 10:42:40 +01:00 |
GameLogicDef.h
|
Merged with Gamelogic branch and fixed errors and added features
|
2013-12-14 22:04:42 +01:00 |
GameLogicStates.h
|
GL - adjusting in GL, added forcepushData struct for passing args when shooting. connect changes in network
|
2014-01-31 14:05:52 +01:00 |
GameModeType.cpp
|
GL - started using the lvl format. Objects on client have pos, rot and scale (not verified)
|
2014-02-10 14:00:14 +01:00 |
GameModeType.h
|
GL - started using the lvl format. Objects on client have pos, rot and scale (not verified)
|
2014-02-10 14:00:14 +01:00 |
Game_LevelData.cpp
|
GL - added more boxes and weaponfunctionality
|
2014-02-05 11:46:04 +01:00 |
Game_PlayerData.cpp
|
GL - physics merge 2
|
2014-02-10 15:54:38 +01:00 |
IAttatchment.cpp
|
updated AttatchmentMassDriver and CollisionManager
|
2013-12-12 12:16:13 +01:00 |
IAttatchment.h
|
GL - first implementation of weapons forcepull with pickup functionallity
|
2014-02-03 15:32:58 +01:00 |
JumpPad.cpp
|
GL - Added jumppad(implemented but not tested)
|
2014-02-04 16:24:48 +01:00 |
JumpPad.h
|
GL - Added jumppad(implemented but not tested)
|
2014-02-04 16:24:48 +01:00 |
Level.cpp
|
GL - base for lvl loading
|
2014-02-11 09:17:16 +01:00 |
Level.h
|
GL - i think this is working, not using the lvl loader. put models in /Content/Models and /textures
|
2014-02-10 16:28:25 +01:00 |
Object.cpp
|
GL - physics merge 2
|
2014-02-10 15:54:38 +01:00 |
Object.h
|
GL - merge with bullet physics and updated server
|
2014-02-10 14:41:43 +01:00 |
Player.cpp
|
GL - physics merge 2
|
2014-02-10 15:54:38 +01:00 |
Player.h
|
GameServer - Multiplayer now working properly
|
2014-02-09 16:42:26 +01:00 |
StaticObject.cpp
|
Major overhaul
|
2014-02-09 21:24:09 +01:00 |
StaticObject.h
|
GL - updated constructors to set before and after collision response functions
|
2014-01-29 14:33:21 +01:00 |
Team.cpp
|
GameLogic - pree-sprint merge
|
2014-01-20 15:47:52 +01:00 |
Team.h
|
GameLogic - pree-sprint merge
|
2014-01-20 15:47:52 +01:00 |
TeamManager.cpp
|
GameServer - Multiplayer now working properly
|
2014-02-09 16:42:26 +01:00 |
TeamManager.h
|
GameLogic - pree-sprint merge
|
2014-01-20 15:47:52 +01:00 |
Weapon.cpp
|
GameServer - Merged with gamelogic
|
2014-02-04 22:33:39 +01:00 |
Weapon.h
|
GL - first implementation of weapons forcepull with pickup functionallity
|
2014-02-03 15:32:58 +01:00 |