51 lines
941 B
C++
51 lines
941 B
C++
#include "Object.h"
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#include "OysterMath.h"
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#include "RefManager.h"
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using namespace GameLogic;
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using namespace Oyster::Math;
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using namespace Oyster::Physics;
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Object::Object()
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{
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API::SimpleBodyDescription sbDesc;
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//sbDesc.centerPosition =
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//poi
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ICustomBody* temp = rigidBody = API::Instance().CreateRigidBody(sbDesc).Release();
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GameLogic::RefManager::getInstance()->AddMapping(*rigidBody, *this);
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this->type = OBJECT_TYPE_UNKNOWN;
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}
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Object::Object(void* collisionFunc, OBJECT_TYPE type)
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{
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API::SimpleBodyDescription sbDesc;
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//sbDesc.centerPosition =
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//poi
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ICustomBody* temp = rigidBody = API::Instance().CreateRigidBody(sbDesc).Release();
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rigidBody->SetSubscription((Oyster::Physics::ICustomBody::EventAction_Collision)(collisionFunc));
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GameLogic::RefManager::getInstance()->AddMapping(*rigidBody, *this);
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this->type = type;
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}
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Object::~Object(void)
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{
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}
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OBJECT_TYPE Object::GetType()
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{
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return this->type;
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}
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