36 lines
743 B
C++
36 lines
743 B
C++
#ifndef DANBIAS_CLIENT_RESPAWN_UI_H
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#define DANBIAS_CLIENT_RESPAWN_UI_H
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#include "GameStateUI.h"
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#include "Buttons\Text_UI.h"
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#include "Buttons\Plane_UI.h"
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namespace DanBias { namespace Client
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{
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class RespawnUI : public GameStateUI
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{
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public:
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RespawnUI( ::Oyster::Network::NetworkClient *connection, float delay );
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virtual ~RespawnUI();
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bool Init();
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// TODO countdown
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UIState Update( float deltaTime );
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bool HaveGUIRender() const;
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bool HaveTextRender() const;
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void RenderGUI() const;
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void RenderText() const;
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bool Release();
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void SetCountdown( float cd );
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private:
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::Oyster::Network::NetworkClient *netClient;
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float countDown;
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// TODO add multiple UI elements
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Text_UI* text;
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RespawnUI();
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};
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} }
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#endif |