Danbias/Code/OysterPhysics3D/Universe.h

27 lines
682 B
C++

/////////////////////////////////////////////////////////////////////
// Created by Dan Andersson 2013
/////////////////////////////////////////////////////////////////////
#pragma once
#ifndef OYSTER_COLLISION_3D_UNIVERSE_H
#define OYSTER_COLLISION_3D_UNIVERSE_H
#include "ICollideable.h"
namespace Oyster { namespace Collision3D
{
class Universe : public ICollideable
{
public:
Universe();
virtual ~Universe();
Universe & operator = ( const Universe &universe );
virtual ::Utility::DynamicMemory::UniquePointer<ICollideable> Clone( ) const;
bool Intersects( const ICollideable &target ) const;
bool Contains( const ICollideable &target ) const;
};
} }
#endif