Danbias/Code/GameLogic/Object.h

24 lines
266 B
C++

#ifndef OBJECT_H
#define OBJECT_H
namespace GameLogic
{
class Object
{
public:
Object(void);
~Object(void);
private:
protected:
//either a model pointer or an ID to an arraypos filled with models that are to be rendered
//rigidBody
};
}
#endif