Danbias/Code
lindaandersson d32e614b00 GL - Hax to get the world model initiated. reading spawnpoints 2014-02-14 16:03:46 +01:00
..
Dokumentation Documentation - Updated uml diagrams 2014-02-10 22:25:31 +01:00
Game GL - Hax to get the world model initiated. reading spawnpoints 2014-02-14 16:03:46 +01:00
GamePhysics Jump implemented 2014-02-14 11:52:44 +01:00
Input Master - Modified igore 2014-01-08 13:07:55 +01:00
Misc GL - handle if the model dose not exist 2014-02-14 15:07:55 +01:00
Network Network - Overloaded Connect in NetworkClient to use std::wstring. 2014-02-13 15:21:19 +01:00
OysterGraphics Merge branch 'Graphics' of https://github.com/dean11/Danbias into GameLogic 2014-02-14 13:55:03 +01:00
OysterMath Added quaternion to angular axis in Math 2014-02-11 14:00:38 +01:00
OysterPhysics3D Fixed collision for object not in world 2014-02-12 12:38:52 +01:00
Physics Fixed project files 2014-02-12 13:21:59 +01:00
Sound Master - Modified igore 2014-01-08 13:07:55 +01:00
Tester New Vertex format NOT STABLE UNTIL NEW MODELS 2014-02-14 10:08:39 +01:00
WindowManager GameServer - Added some functionality in windowshell 2014-01-31 10:50:38 +01:00
Code.rar GL - started using the lvl format. Objects on client have pos, rot and scale (not verified) 2014-02-10 14:00:14 +01:00
DanBias.sln GL - added Portal and started on crystalformation 2014-02-13 09:58:25 +01:00