83 lines
1.4 KiB
C++
83 lines
1.4 KiB
C++
//////////////////////////////////
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// Created by Sam Svensson 2013 //
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//////////////////////////////////
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#include "ParserFunctions.h"
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#include "../../Misc/Packing/Packing.h"
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#include <string>
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using namespace Oyster::Packing;
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using namespace GameLogic;
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using namespace std;
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ObjectTypeHeader parseObjectTypeHeader(unsigned char* buffer)
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{
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int i = Unpacki(buffer);
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struct ObjectTypeHeader header;
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header.typeID = (ObjectType)i;
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return header;
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}
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ObjectHeader parseObjectHeader (unsigned char* buffer)
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{
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struct ObjectHeader header;
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int x, y,z;
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string s;
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int start = 0;
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//ModelID
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x = Unpacki(buffer);
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header.ModelID = (ObjectType)x;
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//TextureID
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start += 4;
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x = Unpacki(&buffer[start]);
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header.TextureID = x;
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//Position
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start += 4;
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x = Unpacki(&buffer[start]);
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start += 4;
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y = Unpacki(&buffer[start]);
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start += 4;
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z = Unpacki(&buffer[start]);
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header.position[0] = x;
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header.position[1] = y;
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header.position[2] = z;
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//Rotation
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start += 4;
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x = Unpacki(&buffer[start]);
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start += 4;
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y = Unpacki(&buffer[start]);
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start += 4;
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z = Unpacki(&buffer[start]);
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header.rotation[0] = x;
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header.rotation[1] = y;
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header.rotation[2] = z;
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//Scale
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start += 4;
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x = Unpacki(&buffer[start]);
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start += 4;
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y = Unpacki(&buffer[start]);
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start += 4;
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z = Unpacki(&buffer[start]);
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header.scale[0] = x;
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header.scale[1] = y;
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header.scale[2] = z;
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return header;
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} |