Danbias/Code/Game/GameLogic/ParserFunctions.h

22 lines
630 B
C++

//////////////////////////////////
// Created by Sam Svensson 2013 //
//////////////////////////////////
#ifndef PARSERFUNCTIONS_H
#define PARSERFUNCTIONS_H
#include "ObjectDefines.h"
namespace GameLogic
{
namespace LevelFileLoader
{
namespace parseFunctions
{
ObjectTypeHeader parseObjectTypeHeader(unsigned char* buffer); //send in a char buffer, this function will seperate it and then return the right struct with the values.
ObjectHeader parseObjectHeader (unsigned char* buffer); //send in a char buffer, this function will seperate it and then return the right struct with the values.
}
}
}
#endif