22 lines
630 B
C++
22 lines
630 B
C++
//////////////////////////////////
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// Created by Sam Svensson 2013 //
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//////////////////////////////////
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#ifndef PARSERFUNCTIONS_H
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#define PARSERFUNCTIONS_H
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#include "ObjectDefines.h"
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namespace GameLogic
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{
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namespace LevelFileLoader
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{
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namespace parseFunctions
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{
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ObjectTypeHeader parseObjectTypeHeader(unsigned char* buffer); //send in a char buffer, this function will seperate it and then return the right struct with the values.
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ObjectHeader parseObjectHeader (unsigned char* buffer); //send in a char buffer, this function will seperate it and then return the right struct with the values.
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}
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}
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}
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#endif |