Danbias/Code/Game/DanBiasGame/GameClientState/GameClientState.cpp

15 lines
288 B
C++

#include "GameClientState.h"
using namespace DanBias::Client;
using namespace ::Oyster::Network;
GameClientState::GameClientState(void)
{
}
GameClientState::~GameClientState(void)
{
}
void DataRecieved( NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e )
{ /* do nothing */ }