Danbias/Code/GameLogic/Player.cpp

39 lines
402 B
C++

#include "Player.h"
#include "OysterMath.h"
using namespace GameLogic;
using namespace Oyster::Physics;
using namespace Utility::DynamicMemory;
Player::Player(void)
:Object()
{
life = 100;
rigidBody = API::Instance().CreateSimpleRigidBody();
API::Instance().AddObject(rigidBody);
}
Player::~Player(void)
{
}
void Player::Update()
{
}
void Player::Move()
{
}
void Player::Shoot()
{
}