184 lines
3.9 KiB
C++
184 lines
3.9 KiB
C++
/////////////////////////////////////////////////////////////////////
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// Inline and template implementations for
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// the Utility Collection of Miscellanious Handy Functions
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// © Dan Andersson 2013
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/////////////////////////////////////////////////////////////////////
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#ifndef UTILITIES_INLINE_IMPL_H
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#define UTILITIES_INLINE_IMPL_H
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#include "Utilities.h"
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namespace Utility
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{
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namespace DynamicMemory
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{
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template<typename Type>
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inline void SafeDeleteInstance( Type *dynamicInstance )
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{
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if( dynamicInstance )
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{
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delete dynamicInstance;
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}
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}
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template<typename Type>
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void SafeDeleteArray( Type dynamicArray[] )
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{
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if( dynamicArray )
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{
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delete [] dynamicArray;
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}
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}
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template<typename Type>
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UniquePointer<Type>::UniquePointer( Type *assignedInstance )
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{
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this->ownedInstance = assignedInstance;
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}
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template<typename Type>
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UniquePointer<Type>::UniquePointer( const UniquePointer<Type> &donor )
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{
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this->ownedInstance = donor.ownedInstance;
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donor.ownedInstance = NULL;
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}
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template<typename Type>
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UniquePointer<Type>::~UniquePointer()
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{
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SafeDeleteInstance( this->ownedInstance );
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}
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template<typename Type>
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UniquePointer<Type> & UniquePointer<Type>::operator = ( Type *assignedInstance )
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{
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SafeDeleteInstance( this->ownedInstance );
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this->ownedInstance = assignedInstance;
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return *this;
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}
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template<typename Type>
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UniquePointer<Type> & UniquePointer<Type>::operator = ( const UniquePointer<Type> &donor )
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{
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SafeDeleteInstance( this->ownedInstance );
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this->ownedInstance = donor.ownedInstance;
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donor.ownedInstance = NULL;
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return *this;
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}
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template<typename Type>
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UniquePointer<Type>::operator Type* ()
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{
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return this->ownedInstance;
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}
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template<typename Type>
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UniquePointer<Type>::operator const Type* () const
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{
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return this->ownedInstance;
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}
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template<typename Type>
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Type * UniquePointer<Type>::operator -> ()
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{
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return this->ownedInstance;
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}
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template<typename Type>
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const Type * UniquePointer<Type>::operator -> () const
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{
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return this->ownedInstance;
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}
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template<typename Type>
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UniquePointer<Type>::operator bool() const
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{
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return this->ownedInstance != NULL;
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}
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template<typename Type>
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Type* UniquePointer<Type>::Release()
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{
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Type *copy = this->ownedInstance;
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this->ownedInstance = NULL;
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return copy;
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}
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template<typename Type>
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inline bool UniquePointer<Type>::HaveOwnership() const
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{
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return this->operator bool();
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}
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template<typename Type>
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UniqueArray<Type>::UniqueArray( Type assignedArray[] )
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{
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this->ownedArray = assignedArray;
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}
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template<typename Type>
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UniqueArray<Type>::UniqueArray( const UniqueArray<Type> &donor )
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{
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this->ownedArray = donor.ownedArray;
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donor.ownedArray = NULL;
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}
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template<typename Type>
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UniqueArray<Type>::~UniqueArray()
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{
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SafeDeleteArray( this->ownedArray );
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}
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template<typename Type>
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UniqueArray<Type> & UniqueArray<Type>::operator = ( Type assignedArray[] )
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{
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SafeDeleteArray( this->ownedArray );
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this->ownedArray = assignedArray;
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}
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template<typename Type>
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UniqueArray<Type> & UniqueArray<Type>::operator = ( const UniqueArray<Type> &donor )
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{
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SafeDeleteArray( this->ownedArray );
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this->ownedArray = donor.ownedInstance;
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donor.owned = NULL;
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}
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template<typename Type> template<typename Index>
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Type & UniqueArray<Type>::operator [] ( Index i )
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{
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return this->ownedArray[i];
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}
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template<typename Type> template<typename Index>
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const Type & UniqueArray<Type>::operator [] ( Index i ) const
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{
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return this->ownedArray[i];
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}
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template<typename Type>
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UniqueArray<Type>::operator bool () const
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{
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return this->ownedArray != NULL;
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}
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template<typename Type>
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Type* UniqueArray<Type>::Release()
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{
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Type *copy = this->ownedArray;
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this->ownedArray = NULL;
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return copy;
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}
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template<typename Type>
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inline bool UniqueArray<Type>::HaveOwnership() const
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{
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return this->operator bool();
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}
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}
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}
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#endif |