Danbias/Code/CLIStandaloneServer/StandaloneGameServerCLI.h

62 lines
1.4 KiB
C++

#ifndef CLISTANDALONESERVER_CPP_Standalone_CLI_H
#define CLISTANDALONESERVER_CPP_Standalone_CLI_H
#include <windows.h>
#include "..\Game\GameServer\GameServerAPI.h"
namespace System { namespace Windows { namespace Interop
{
public enum class DanBiasServerReturn
{
DanBiasServerReturn_Error,
DanBiasServerReturn_Sucess,
DanBiasServerReturn_GameNotCreated,
};
public value struct ServerInitDesc
{
value struct MainOptions
{
System::String^ serverName;
int listenPort;
} mainOptions;
};
public value struct GameServerInfo
{
unsigned int listenPort; // If set to 0, the default port 15151 will be used
System::String^ serverIp; // This cant be mofidfied..
};
public ref class StandaloneGameServerCLI
{
private:
static void NewClientConnected(int ID, wchar_t clientAlias[255], wchar_t clientIp[255]);
public:
StandaloneGameServerCLI();
~StandaloneGameServerCLI();
DanBiasServerReturn ServerInitiate(ServerInitDesc desc);
void ServerStart();
void ServerStop();
void ServerUpdate();
GameServerInfo ServerGetInfo();
bool ServerIsRunning();
void GameSetMapName(String^ val);
void GameSetMaxClients(const int val);
void GameSetGameMode(String^ val);
void GameSetGameTime(const int val);
int GameGetMapId();
int GameGetMaxClients();
int GameGetGameMode();
int GameGetGameTime();
System::String^ GameGetGameName();
bool GameStart();
};
} } }
#endif