Danbias/Code/Game/GameLogic/CollisionManager.h

20 lines
406 B
C++

#ifndef COLLISIONMANAGER_H
#define COLLISIONMANAGER_H
#include "Object.h"
#include "PhysicsAPI.h"
namespace GameLogic
{
class CollisionManager
{
public:
//put general collision functions here that are not part of a specific object
static Oyster::Physics::ICustomBody::SubscriptMessage IgnoreCollision(Oyster::Physics::ICustomBody *rigidBody, Oyster::Physics::ICustomBody *obj);
};
}
#endif