257 lines
5.9 KiB
C++
257 lines
5.9 KiB
C++
#ifndef RAW_INPUT_H
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#define RAW_INPUT_H
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#include <Windows.h>
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/*********************************************************************/
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/***************************** Enumerations ******************************/
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/*********************************************************************/
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//! Contains keycodes
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enum RIK
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{
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RIK_Backspace = 0x08,
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RIK_Tab = 0x09,
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RIK_Enter = 0x0D,
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RIK_Shift = 0x10,
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RIK_Ctrl = 0x11,
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RIK_Alt = 0x12,
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RIK_Pause = 0x13,
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RIK_CapsLock = 0x14,
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RIK_Escape = 0x1B,
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RIK_Space = 0x20,
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RIK_PgUp = 0x21,
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RIK_PgDown = 0x22,
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RIK_End = 0x23,
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RIK_Home = 0x24,
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RIK_Left = 0x25,
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RIK_Up = 0x26,
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RIK_Right = 0x27,
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RIK_Down = 0x28,
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RIK_PrintScreen = 0x2C,
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RIK_Insert = 0x2D,
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RIK_Delete = 0x2E,
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RIK_0 = 0x30,
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RIK_1 = 0x31,
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RIK_2 = 0x32,
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RIK_3 = 0x33,
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RIK_4 = 0x34,
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RIK_5 = 0x35,
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RIK_6 = 0x36,
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RIK_7 = 0x37,
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RIK_8 = 0x38,
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RIK_9 = 0x39,
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RIK_A = 0x41,
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RIK_B = 0x42,
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RIK_C = 0x43,
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RIK_D = 0x44,
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RIK_E = 0x45,
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RIK_F = 0x46,
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RIK_G = 0x47,
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RIK_H = 0x48,
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RIK_I = 0x49,
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RIK_J = 0x4A,
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RIK_K = 0x4B,
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RIK_L = 0x4C,
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RIK_M = 0x4D,
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RIK_N = 0x4E,
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RIK_O = 0x4F,
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RIK_P = 0x50,
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RIK_Q = 0x51,
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RIK_R = 0x52,
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RIK_S = 0x53,
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RIK_T = 0x54,
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RIK_U = 0x55,
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RIK_V = 0x56,
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RIK_W = 0x57,
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RIK_X = 0x58,
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RIK_Y = 0x59,
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RIK_Z = 0x5A,
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RIK_LeftWindows = 0x5B,
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RIK_RightWindows = 0x5C,
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RIK_Numpad0 = 0x60,
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RIK_Numpad1 = 0x61,
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RIK_Numpad2 = 0x62,
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RIK_Numpad3 = 0x63,
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RIK_Numpad4 = 0x64,
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RIK_Numpad5 = 0x65,
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RIK_Numpad6 = 0x66,
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RIK_Numpad7 = 0x67,
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RIK_Numpad8 = 0x68,
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RIK_Numpad9 = 0x69,
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RIK_Multiply = 0x6A,
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RIK_Plus = 0x6B,
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RIK_Subtract = 0x6D,
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RIK_Decimal = 0x6E,
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RIK_Divide = 0x6F,
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RIK_F1 = 0x70,
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RIK_F2 = 0x71,
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RIK_F3 = 0x72,
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RIK_F4 = 0x73,
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RIK_F5 = 0x74,
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RIK_F6 = 0x75,
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RIK_F7 = 0x76,
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RIK_F8 = 0x77,
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RIK_F9 = 0x78,
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RIK_F10 = 0x79,
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RIK_F11 = 0x7A,
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RIK_F12 = 0x7B,
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RIK_F13 = 0x7C,
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RIK_F14 = 0x7D,
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RIK_F15 = 0x7E,
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RIK_F16 = 0x7F,
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RIK_F17 = 0x80,
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RIK_F18 = 0x81,
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RIK_F19 = 0x82,
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RIK_F20 = 0x83,
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RIK_F21 = 0x84,
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RIK_F22 = 0x85,
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RIK_F23 = 0x86,
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RIK_F24 = 0x87,
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RIK_Numlock = 0x90,
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RIK_ScrlLock = 0x91,
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RIK_LeftShift = 0xA0,
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RIK_RightShift = 0xA1,
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RIK_LeftCtrl = 0xA2,
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RIK_RightCtrl = 0xA3,
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COUNT
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};
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enum RIM
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{
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RIM_LeftBtn = 0x02,
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RIM_MiddleBtn = 0x10,
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RIM_RightBtn = 0x04,
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RIM_Scroll = 0x0400,
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};
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enum INPUT_ERROR_CODE
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{
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INPUT_ERROR_CODE_FAILED,
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INPUT_ERROR_CODE_SUCCESS,
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};
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enum InputType
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{
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InputType_Keyboard,
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InputType_Mouse,
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InputType_HID,
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};
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enum MousePosition
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{
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MousePosition_GetClientMousePosition,
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MousePosition_GetRelativeMousePosition,
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MousePosition_GetRelativeMouseVelocity,
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MousePosition_GetDesktopMousePosition,
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};
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/*********************************************************************/
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/**************************************************************************/
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/***************************** Typedefs ******************************/
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/**************************************************************************/
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struct RawMouseData
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{
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bool shift;
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bool alt;
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bool ctrl;
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RIM key;
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bool pressed;
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int MousePos_X;
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int MousePos_Y;
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int delta;
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};
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struct RawKeyData
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{
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bool shift;
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bool alt;
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bool ctrl;
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RIK key;
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bool released;
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};
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struct RawInputData
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{
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InputType type;
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union
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{
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RawMouseData MOUSE_DATA;
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RawKeyData KEYBOARD_DATA;
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RAWHID HID_DATA;
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} data;
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};
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struct INPUT_DESC
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{
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HWND targetApplication; //!< The target proccess that will proc input.
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bool manual; //!< Set this to true if you want to lock callback frequency by calling //!< @see Input_Frame()
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};
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typedef void(*INPUT_CALLBACK)(const RawInputData*);
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/*********************************************************************/
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class RawInput
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{
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public:
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/**
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* @return Returns a pointer to an instance of RawInput.
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*/
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static RawInput* Self ();
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/**
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* Destroys the RawInput singleton object.
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*/
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static void Destroy ();
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/**
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* Adds a standard device to start sending input
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* @param desc Settings for the device to add
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* @see INPUT_DESC
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*/
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virtual INPUT_ERROR_CODE AddDevice (const INPUT_DESC& desc) = 0;
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virtual INPUT_ERROR_CODE AddDevice (const RAWINPUTDEVICE d[], IN const int count) = 0;
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/**
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* Registers a function to get callback events.
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* @param fnc a function pointer to callback function.
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* @param subscribe If this is set to false, the function will be removed from callback list.
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*/
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virtual void Subscribe (IN INPUT_CALLBACK fnc, bool subscribe = true) = 0;
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/**
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* Enables or Disables the input proccessing.
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*/
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virtual void Enable (bool enable) = 0;
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//Proccess input
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/**
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* Notifies the subscribers if new input has arrived. If manual variable in structure
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* @see INPUT_DESC is set to false this function call will be pointless.
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*/
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virtual void Frame () = 0;
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virtual void Mouse_Show () = 0;
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virtual void Mouse_Hide () = 0;
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virtual void Mouse_Lock () = 0;
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virtual void Mouse_Unlock () = 0;
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virtual void Mouse_IsBtnPressed (IN RIK key) = 0;
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virtual int Mouse_WheelDelta () = 0;
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virtual POINT Mouse_Position () = 0;
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virtual void Mouse_Enable () = 0;
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virtual void Mouse_Disable () = 0;
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virtual bool Keyboard_KeyUp (IN RIK key) = 0;
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virtual bool Keyboard_KeyDown (IN RIK key) = 0;
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virtual void Keyboard_Enable () = 0;
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virtual void Keyboard_Disable () = 0;
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virtual bool Query (RIM) = 0;
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virtual bool Query (RIK) = 0;
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};
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#endif
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