145 lines
5.0 KiB
C++
145 lines
5.0 KiB
C++
//////////////////////////////////////
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// Created by Pontus Fransson 2014 //
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//////////////////////////////////////
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#ifndef DANBIAS_CLIENT_EVENT_BUTTON_GUI_H
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#define DANBIAS_CLIENT_EVENT_BUTTON_GUI_H
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#include "EventHandler/EventButton.h"
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#include "DllInterfaces/GFXAPI.h"
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namespace DanBias
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{
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namespace Client
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{
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/*Dictates if the texture should be resized based on the screen aspect ratio.
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*/
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enum ResizeAspectRatio
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{
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ResizeAspectRatio_None,
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ResizeAspectRatio_Width,
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ResizeAspectRatio_Height,
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ResizeAspectRatio_Count,
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ResizeAspectRatio_Unknown = -1
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};
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template <typename Owner>
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class EventButtonGUI : public Oyster::Event::EventButton<Owner>
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{
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public:
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EventButtonGUI(std::wstring textureName, std::wstring buttonText,
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Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
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Owner owner, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
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: EventButton(owner), pos(pos), size(size), texture(NULL), buttonText(buttonText),
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textColor(textColor), backColor(backColor), hoverColor(hoverColor), pressedColor(pressedColor)
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{
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CreateTexture(textureName);
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if(resize != ResizeAspectRatio_None) ResizeWithAspectRatio(resize);
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}
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EventButtonGUI(std::wstring textureName, std::wstring buttonText,
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Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
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EventFunc func, Oyster::Math::Float3 pos,
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Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
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: EventButton(func), pos(pos), size(size), texture(NULL), buttonText(buttonText),
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textColor(textColor), backColor(backColor), hoverColor(hoverColor), pressedColor(pressedColor)
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{
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CreateTexture(textureName);
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if(resize != ResizeAspectRatio_None) ResizeWithAspectRatio(resize);
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}
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EventButtonGUI(std::wstring textureName, std::wstring buttonText,
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Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
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EventFunc func, Owner owner, Oyster::Math::Float3 pos,
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Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
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: EventButton(func, owner), pos(pos), size(size), texture(NULL), buttonText(buttonText),
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textColor(textColor), backColor(backColor), hoverColor(hoverColor), pressedColor(pressedColor)
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{
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CreateTexture(textureName);
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if(resize != ResizeAspectRatio_None) ResizeWithAspectRatio(resize);
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}
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EventButtonGUI(std::wstring textureName, std::wstring buttonText,
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Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
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EventFunc func, Owner owner, void* userData, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
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: EventButton(func, owner, userData), pos(pos), size(size), texture(NULL), buttonText(buttonText),
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textColor(textColor), backColor(backColor), hoverColor(hoverColor), pressedColor(pressedColor)
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{
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CreateTexture(textureName);
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if(resize != ResizeAspectRatio_None) ResizeWithAspectRatio(resize);
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}
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virtual ~EventButtonGUI()
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{
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Oyster::Graphics::API::DeleteTexture(texture);
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texture = NULL;
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}
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void CreateTexture(std::wstring textureName)
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{
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//Create texture
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texture = Oyster::Graphics::API::CreateTexture(textureName);
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}
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virtual void RenderTexture()
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{
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if(EventButton<Owner>::Enabled())
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{
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// let the using dev decide what is rendered
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//Oyster::Graphics::API::RenderGuiElement(texture, pos, size, Oyster::Math::Float4(1.0f, 1.0f, 1.0f, 1.0f));
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//Render att xPos and yPos
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//With width and height
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if(EventButton<Owner>::GetState() == ButtonState_None)
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{
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Oyster::Graphics::API::RenderGuiElement(texture, pos, size, backColor);
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}
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else if(EventButton<Owner>::GetState() == ButtonState_Hover)
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{
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Oyster::Graphics::API::RenderGuiElement(texture, pos, size, hoverColor);
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}
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else
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{
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Oyster::Graphics::API::RenderGuiElement(texture, pos, size, pressedColor);
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}
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}
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}
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virtual void RenderText()
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{
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if(buttonText.size() > 0)
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{
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Oyster::Graphics::API::RenderText(buttonText, pos - Float3(size.x * 0.5f, size.y * 0.25f, -0.001f), size, size.y * 0.5f, textColor);
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}
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}
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private:
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void ResizeWithAspectRatio(ResizeAspectRatio resize)
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{
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RECT r;
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GetClientRect(WindowShell::GetHWND(), &r);
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if(resize == ResizeAspectRatio_Height)
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size.y *= (float)r.right/(float)r.bottom;
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else if(resize == ResizeAspectRatio_Width)
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size.x *= (float)r.bottom/(float)r.right;
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}
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protected:
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Oyster::Math::Float3 pos;
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Oyster::Math::Float2 size;
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Oyster::Graphics::API::Texture texture;
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std::wstring buttonText;
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Oyster::Math::Float4 textColor;
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Oyster::Math::Float4 backColor;
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Oyster::Math::Float4 hoverColor;
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Oyster::Math::Float4 pressedColor;
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};
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}
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}
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#endif |