Danbias/Code/Game/GameLogic
Pontus Fransson e7fee8b2e7 GL - Updated LevelLoader. Added lights.
Added lights.

Changed the return type to vector<SmartPointer<ObjectTypeHeader>>

Hid the LevelParser from the outside.
2014-02-03 14:50:27 +01:00
..
LevelLoader GL - Updated LevelLoader. Added lights. 2014-02-03 14:50:27 +01:00
AttatchmentMassDriver.cpp GL - mergeissues fixed 2014-02-03 10:48:12 +01:00
AttatchmentMassDriver.h GL - change gamelogic to use the new physics 2014-01-28 15:44:32 +01:00
AttatchmentSocket.cpp Created test box that should now be shot at by the player 2014-01-27 13:55:09 +01:00
AttatchmentSocket.h Created test box that should now be shot at by the player 2014-01-27 13:55:09 +01:00
CollisionManager.cpp Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-01-31 14:16:32 +01:00
CollisionManager.h Major updates to Collision handling with the class CollitionManager. changes started on the massdriver 2014-01-21 16:09:39 +01:00
DynamicObject.cpp GL - updated constructors to set before and after collision response functions 2014-01-29 14:33:21 +01:00
DynamicObject.h GL - updated constructors to set before and after collision response functions 2014-01-29 14:33:21 +01:00
Game.cpp GL - working with new models and server 2014-01-31 09:39:44 +01:00
Game.h GL - merge 2014-01-30 09:40:58 +01:00
GameAPI.h GL - merge 2014-01-30 09:40:58 +01:00
GameLogic.vcxproj GL - Fixed ParseFunction so now we only have 1 + specialcases functions instead of 1 function for every case 2014-01-28 11:29:35 +01:00
GameLogic.vcxproj.user asd 2014-02-03 10:42:40 +01:00
GameLogicDef.h Merged with Gamelogic branch and fixed errors and added features 2013-12-14 22:04:42 +01:00
GameLogicStates.h GL - adjusting in GL, added forcepushData struct for passing args when shooting. connect changes in network 2014-01-31 14:05:52 +01:00
GameMode.cpp GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
GameMode.h GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Game_LevelData.cpp GL - merge 2014-01-30 09:40:58 +01:00
Game_PlayerData.cpp GL - mergeissues fixed 2014-02-03 10:48:12 +01:00
IAttatchment.cpp updated AttatchmentMassDriver and CollisionManager 2013-12-12 12:16:13 +01:00
IAttatchment.h Major updates to Collision handling with the class CollitionManager. changes started on the massdriver 2014-01-21 16:09:39 +01:00
Level.cpp GL - mergeissues fixed 2014-02-03 10:48:12 +01:00
Level.h GL - updated constructors to set before and after collision response functions 2014-01-29 14:33:21 +01:00
Object.cpp GL - can play with two characters 2014-01-31 16:33:16 +01:00
Object.h asd 2014-01-31 14:14:20 +01:00
Player.cpp GL - trying to make walking nice 2014-01-30 15:12:53 +01:00
Player.h GL - updated constructors to set before and after collision response functions 2014-01-29 14:33:21 +01:00
StaticObject.cpp GL - updated constructors to set before and after collision response functions 2014-01-29 14:33:21 +01:00
StaticObject.h GL - updated constructors to set before and after collision response functions 2014-01-29 14:33:21 +01:00
Team.cpp GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Team.h GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
TeamManager.cpp GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
TeamManager.h GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Weapon.cpp Created test box that should now be shot at by the player 2014-01-27 13:55:09 +01:00
Weapon.h Created test box that should now be shot at by the player 2014-01-27 13:55:09 +01:00