50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
#pragma once
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#include "..\..\Core\Core.h"
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namespace Oyster
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{
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namespace Graphics
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{
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namespace Render
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{
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namespace Preparations
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{
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static class Basic
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{
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public:
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/// @brief Binds the backbuffer as a RenderTargetView with or without the default DepthStencil
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//! Binds the backbuffer as a RenderTargetView with or without the default DepthStencil
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static void BindBackBufferRTV();
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/** @brief Binds the backbuffer as a RenderTargetView with the specified DepthStencil*/
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static void BindBackBufferRTV(ID3D11DepthStencilView* depthStencil);
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/** @brief Binds the backbuffer as a UnorderedAccessView*/
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static void BindBackBufferUAV();
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/** @brief Binds the specified RenderTargetViews with or without the default DepthStencil*/
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static void BindRTV(ID3D11RenderTargetView* RTVs[], int size, bool UseDepthStencil = true);
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/** @brief Binds the specified RenderTargetViews with the specified DepthStencil*/
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static void BindRTV(ID3D11RenderTargetView* RTVs[], int size,ID3D11DepthStencilView* depthStencil);
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/** @brief Binds the specified UnorderedAccessViews*/
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static void BindUAV(ID3D11UnorderedAccessView* UAVs[], int size);
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/** @brief Clear the BackBuffer and if true the default DepthStencil*/
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static void ClearBackBuffer(Oyster::Math::Float4 Color);
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/** @brief Clear the specified RenderTargetViews*/
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static void ClearRTV(ID3D11RenderTargetView* RTVs[], int size,Oyster::Math::Float4 Color);
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/** @brief Clear the specified DepthStencil*/
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static void ClearDepthStencil(ID3D11DepthStencilView* depthStencil);
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/** @brief Binds the default ViewPort*/
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static void SetViewPort();
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};
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}
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}
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}
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} |