38 lines
735 B
C++
38 lines
735 B
C++
#include "MainLobby.h"
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using namespace DanBias;
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void MainLobby::ParseLobbyProtocol(Oyster::Network::CustomNetProtocol& p, DanBias::LobbyClient* c)
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{
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switch (p[0].value.netShort)
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{
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case protocol_Lobby_Create:
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CreateGame(GameLogic::Protocol_LobbyCreateGame(p), c);
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break;
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case protocol_Lobby_Start:
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break;
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case protocol_Lobby_Refresh:
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GameLogic::Protocol_LobbyRefresh();
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break;
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}
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}
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void MainLobby::CreateGame(GameLogic::Protocol_LobbyCreateGame& p, DanBias::LobbyClient* c)
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{
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for (unsigned int i = 0; i < this->gameLobby.Size(); i++)
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{
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if(!gameLobby[i])
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{
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gameLobby[i] = new GameLobby(NetworkSession::Detach(c));
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return;
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}
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}
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this->gameLobby.Push(new GameLobby(NetworkSession::Detach(c)));
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}
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