30 lines
659 B
C++
30 lines
659 B
C++
#include "ExplosiveCrate.h"
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using namespace GameLogic;
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ExplosiveCrate::ExplosiveCrate(void)
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:DynamicObject()
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{
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this->shreddingDamage = 0;
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this->pushForce = 0;
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this->ExplosionRadius = 0;
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}
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ExplosiveCrate::ExplosiveCrate(Oyster::Physics::ICustomBody *rigidBody,ObjectSpecialType type, int objectID,Oyster::Math::Float shreddingDamage, Oyster::Math::Float3 pushForce, Oyster::Math::Float ExplosionRadius)
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:DynamicObject(rigidBody,ExplosiveCrate::ExplosiveCrateCollision, type, objectID)
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{
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this->shreddingDamage = shreddingDamage;
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this->pushForce = pushForce;
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this->ExplosionRadius = ExplosionRadius;
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}
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ExplosiveCrate::~ExplosiveCrate(void)
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{
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}
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