130 lines
2.6 KiB
C++
130 lines
2.6 KiB
C++
#include <iostream>
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#include <WinSock2.h>
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#include <vld.h>
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#include "../NetworkDependencies/WinsockFunctions.h"
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#include "..\NetworkDependencies\Translator.h"
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#include "..\NetworkDependencies\Protocols.h"
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#include "../NetworkDependencies/OysterByte.h"
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#include "../../Misc/ThreadSafeQueue.h"
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#include "../NetworkDependencies/ThreadedClient.h"
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#include "../../Misc/WinTimer.h"
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#include "../../Misc/Utilities.h"
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#pragma comment(lib, "ws2_32.lib")
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using namespace std;
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using namespace Oyster::Network::Protocols;
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using namespace Oyster::Network;
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using namespace Utility;
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void chat(ThreadedClient &client);
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void PrintOutMessage(ProtocolSet* set);
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int main()
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{
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int errorCode;
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char msgRecv[255] = "\0";
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InitWinSock();
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cout << "Client" << endl;
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//Create Client
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ThreadedClient* client = new ThreadedClient;
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//Connect to server
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errorCode = client->Connect(9876, "localhost");
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if(errorCode != 0)
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{
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wstring errorTest = GetErrorMessage(errorCode);
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wcout << "errorMessage: " << errorTest << endl;
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}
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chat(*client);
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delete client;
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ShutdownWinSock();
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system("pause");
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return 0;
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}
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void chat(ThreadedClient &client)
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{
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Oyster::Network::Translator *t = new Oyster::Network::Translator();
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IPostBox<OysterByte*>* postBox = new PostBox<OysterByte*>;
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client.setRecvPostBox(postBox);
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Oyster::Network::OysterByte* msgRecv = NULL;
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Oyster::Network::OysterByte* msgSend = new OysterByte();
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ProtocolSet* set = new ProtocolSet;
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ProtocolPlayerPos test;
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test.ID = 5;
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test.nrOfFloats = 5;
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test.matrix = new float[test.nrOfFloats];
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float temp = 10;
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for(int i = 0; i < (int)test.nrOfFloats; i++)
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{
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test.matrix[i] = temp;
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temp++;
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}
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t->Pack(test, *msgSend);
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WinTimer timer;
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while(1)
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{
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//Fetch new messages from the postbox
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if(postBox->FetchMessage(msgRecv))
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{
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t->Unpack(set, *msgRecv);
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delete msgRecv;
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PrintOutMessage(set);
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set->Release();
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}
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//Send message to server each second
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if(timer.getElapsedSeconds() > 1)
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{
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cout << "Sending to server." << endl;
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timer.reset();
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client.Send(msgSend);
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}
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}
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delete msgSend;
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delete postBox;
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delete t;
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delete set;
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}
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void PrintOutMessage(ProtocolSet* set)
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{
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switch(set->type)
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{
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case PackageType_header:
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break;
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case PackageType_test:
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cout <<"Client 2: " << set->Protocol.pTest->textMessage <<endl;
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for(int i = 0; i < (int)set->Protocol.pTest->numOfFloats; i++)
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{
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cout << set->Protocol.pTest->f[i] << ' ' ;
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}
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cout << endl;
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break;
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case PackageType_player_pos:
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cout << "ID " << set->Protocol.pPlayerPos->ID << endl;
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for(int i = 0; i < (int)set->Protocol.pPlayerPos->nrOfFloats; i++)
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{
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cout << set->Protocol.pPlayerPos->matrix[i] << ' ';
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}
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cout << endl;
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break;
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}
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} |