129 lines
1.9 KiB
C++
129 lines
1.9 KiB
C++
#include "OysterByte.h"
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using namespace Oyster::Network;
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OysterByte::OysterByte()
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{
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size = 0;
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capacity = 10;
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byteArray = new unsigned char[capacity];
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}
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OysterByte::OysterByte(int cap)
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{
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size = 0;
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capacity = cap;
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byteArray = new unsigned char[capacity];
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}
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OysterByte::OysterByte(const OysterByte& obj)
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{
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delete[] this->byteArray;
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this->byteArray = new unsigned char[obj.capacity];
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for(int i = 0; i < obj.size; i++)
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{
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this->byteArray[i] = obj.byteArray[i];
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}
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this->size = obj.size;
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this->capacity = obj.capacity;
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}
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OysterByte::~OysterByte()
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{
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delete[] byteArray;
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}
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void OysterByte::Clear()
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{
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size = 0;
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}
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void OysterByte::Resize(unsigned int cap)
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{
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if(capacity < cap)
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{
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delete[] byteArray;
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byteArray = new unsigned char[cap];
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}
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}
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int OysterByte::GetSize()
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{
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return size;
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}
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unsigned char* OysterByte::GetByteArray()
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{
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return byteArray;
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}
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void OysterByte::AddSize(unsigned int size)
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{
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int oldSize = this->size;
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this->size += size;
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if(this->size >= capacity)
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{
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IncreaseCapacity(oldSize);
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}
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}
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void OysterByte::SetBytes(unsigned char* bytes)
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{
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delete[] byteArray;
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byteArray = bytes;
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}
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void OysterByte::SetSize(unsigned int size)
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{
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this->size = size;
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}
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OysterByte& OysterByte::operator =(const OysterByte& obj)
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{
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delete[] this->byteArray;
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this->byteArray = new unsigned char[obj.capacity];
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for(int i = 0; i < obj.size; i++)
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{
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this->byteArray[i] = obj.byteArray[i];
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}
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this->size = obj.size;
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this->capacity = obj.capacity;
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return *this;
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}
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OysterByte::operator char*()
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{
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return (char*)byteArray;
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}
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OysterByte::operator const char*()
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{
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return (const char*)byteArray;
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}
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OysterByte::operator unsigned char*()
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{
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return byteArray;
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}
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/////////////
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// Private //
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/////////////
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void OysterByte::IncreaseCapacity(unsigned int oldSize)
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{
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capacity = size * 2;
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unsigned char* temp = new unsigned char[capacity];
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for(int i = 0; i < (int)oldSize; i++)
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{
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temp[i] = byteArray[i];
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}
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delete[] byteArray;
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byteArray = temp;
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} |