48 lines
670 B
C++
48 lines
670 B
C++
#include "RefManager.h"
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using namespace GameLogic;
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typedef std::pair<const Oyster::Physics::ICustomBody*, Object*> mapData;
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RefManager* RefManager::instance = 0;
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RefManager::RefManager(void)
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{
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}
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RefManager::~RefManager(void)
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{
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}
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void RefManager::Release()
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{
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if (instance)
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{
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delete instance;
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instance = NULL;
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}
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}
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RefManager* RefManager::getInstance( )
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{
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if (!instance)
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{
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instance = new RefManager();
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};
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return instance;
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}
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Object* RefManager::GetMap(const Oyster::Physics::ICustomBody &body)
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{
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return mapper[&body];
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}
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void RefManager::AddMapping( const Oyster::Physics::ICustomBody &body, Object &obj)
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{
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mapper.insert(mapData(&body,&obj));
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}
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