Danbias/Code/GameLogic
Erik Persson e2c90a467b reference manager for physics communication 2013-11-25 12:52:07 +01:00
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DynamicObject.cpp merged with wapon, static and dynamic 2013-11-20 16:01:39 +01:00
DynamicObject.h split worldObject into dynamic and static types 2013-11-20 14:25:37 +01:00
Game.cpp GL test main project: Drawing a object 2013-11-21 12:05:39 +01:00
Game.h GL test main project: Drawing a object 2013-11-21 12:05:39 +01:00
GameLogic.vcxproj reference manager for physics communication 2013-11-25 12:52:07 +01:00
GameLogic.vcxproj.filters reference manager for physics communication 2013-11-25 12:52:07 +01:00
IGame.cpp test with physics dll 2013-11-25 11:49:40 +01:00
IGame.h game_dll_usage 2013-11-25 12:36:25 +01:00
Level.cpp added level and player 2013-11-19 11:07:14 +01:00
Level.h added level and player 2013-11-19 11:07:14 +01:00
Object.cpp GL test main project: Drawing a object 2013-11-21 12:05:39 +01:00
Object.h test with physic 2013-11-25 11:03:06 +01:00
Player.cpp game_dll_usage 2013-11-25 12:36:25 +01:00
Player.h test with physic 2013-11-25 11:03:06 +01:00
RefManager.cpp reference manager for physics communication 2013-11-25 12:52:07 +01:00
RefManager.h reference manager for physics communication 2013-11-25 12:52:07 +01:00
StaticObject.cpp merged with wapon, static and dynamic 2013-11-20 16:01:39 +01:00
StaticObject.h split worldObject into dynamic and static types 2013-11-20 14:25:37 +01:00
TestGLMain.cpp test with physics dll 2013-11-25 11:49:40 +01:00
Weapon.cpp added weapon and connected it to player 2013-11-20 14:18:31 +01:00
Weapon.h added weapon and connected it to player 2013-11-20 14:18:31 +01:00