Danbias/Code/OysterGraphics/Model/ModelInfo.h

32 lines
465 B
C++

#pragma once
#ifndef MODELINFO_h
#define MODELINFO_h
//#include "../Engine.h"
#include "..\Core\CoreIncludes.h"
#include "..\Core\Buffer.h"
//#include "OysterMath.h"
//#include "ICollideable.h"
using namespace Oyster::Math;
namespace Oyster
{
namespace Graphics
{
namespace Render
{
struct ModelInfo
{
std::vector<ID3D11ShaderResourceView*> Material;
Buffer Vertices,Indecies;
bool Indexed;
int VertexCount;
};
}
}
};
#endif