Danbias/Code/Game/DanBiasServer/ServerObjects/Lobby/MainLobby.cpp

43 lines
601 B
C++

#include "MainLobby.h"
#include <PlayerProtocols.h>
namespace DanBias
{
MainLobby::MainLobby()
{
}
MainLobby::~MainLobby()
{
}
void MainLobby::Release()
{
this->DetachClient();
}
void MainLobby::Frame()
{
if(!this->box.IsEmpty())
{
NetEvent &e = this->box.Fetch();
ParseEvent(e);
}
}
//////// Private
void MainLobby::ParseEvent(NetEvent& e)
{
static const short i = MAXSHORT;
if(e.protocol[0].type != Oyster::Network::NetAttributeType_Short) return;
short f = e.protocol[0].value.netShort;
switch (f)
{
default:
break;
}
}
}//End namespace DanBias