Danbias/Code/Game/GameClient/Include/DanBiasGame.h

70 lines
1.4 KiB
C++

/////////////////////////////////////////
// Created by [Dennis Andersen] [2013] //
/////////////////////////////////////////
#ifndef DANBIASGAME_DANBIASGAME_H
#define DANBIASGAME_DANBIASGAME_H
#define DANBIAS_CLIENT
#if defined (DANBIAS_GAME_DLL_EXPORT)
#define DANBIAS_GAME_DLL __declspec(dllexport)
#else
#define DANBIAS_GAME_DLL __declspec(dllimport)
#endif
#define NOMINMAX
#include <Windows.h>
namespace DanBias
{
extern "C"
{
enum DanBiasClientReturn
{
DanBiasClientReturn_Error,
DanBiasClientReturn_Success
};
struct DanBiasGameDesc
{
//Stuff goes here...
int port;
const char* IP;
HINSTANCE hinst;
int nCmdShow;
};
class DanBiasGamePrivateData;
class DANBIAS_GAME_DLL DanBiasGame
{
public:
//--------------------------------------------------------------------------------------
// Interface API functions
//--------------------------------------------------------------------------------------
static DanBiasClientReturn Initiate(DanBiasGameDesc& desc);
static DanBiasClientReturn Run();
static void Release();
private:
enum Result
{
Result_continue,
Result_quit,
Result_error
};
static HRESULT InitDirect3D();
static HRESULT InitInput( HWND handle );
static Result Update(float deltaTime);
static HRESULT Render();
static HRESULT CleanUp();
};
}//End Extern "C"
} //End namespace DanBias
#endif // !DANBIASGAME_DANBIASGAME_H