53 lines
1.1 KiB
C++
53 lines
1.1 KiB
C++
#ifndef DANBIAS_CLIENT_GAMESTATE_H
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#define DANBIAS_CLIENT_GAMESTATE_H
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#include "GameClientState.h"
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#include "OysterMath.h"
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#include <string>
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#include "Camera.h"
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namespace DanBias
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{
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namespace Client
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{
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class GameState : public GameClientState
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{
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enum gameStateState
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{
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gameStateState_loading,
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gameStateState_playing,
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gameStateState_end,
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};
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private:
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bool key_forward;
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bool key_backward;
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bool key_strafeRight;
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bool key_strafeLeft;
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bool key_Shoot;
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bool key_Jump;
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Camera* camera;
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struct myData;
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myData* privData;
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public:
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GameState(void);
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~GameState(void);
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bool Init(Oyster::Network::NetworkClient* nwClient);
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GameClientState::ClientState Update(float deltaTime, InputClass* KeyInput) override;
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bool LoadModels(std::wstring mapFile) ;
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bool InitCamera(Oyster::Math::Float3 startPos) ;
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gameStateState LoadGame();
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void readKeyInput(InputClass* KeyInput);
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bool Render()override;
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bool Release()override;
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void Protocol(ProtocolStruct* pos)override;
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void Protocol(PlayerPos* pos);
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void Protocol(ObjPos* pos);
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void Protocol( NewObj* pos );
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void Protocol(RemoveObj* obj);
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//void Protocol(LightPos pos);
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};
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};
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};
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#endif |