Danbias/Code/Game/GameLogic
Erik Persson be8b7537b5 GL - merging 2014-02-18 13:47:40 +01:00
..
LevelLoader GL - merging 2014-02-18 13:47:40 +01:00
AttatchmentMassDriver.cpp GL - rotation testing 2014-02-14 10:09:03 +01:00
AttatchmentMassDriver.h GL - first implementation of weapons forcepull with pickup functionallity 2014-02-03 15:32:58 +01:00
AttatchmentSocket.cpp GL - fixed constructors to ease creation of objects, also fixed weapon crash on destruction 2014-02-14 09:59:26 +01:00
AttatchmentSocket.h Created test box that should now be shot at by the player 2014-01-27 13:55:09 +01:00
CollisionManager.cpp GL - merging 2014-02-18 13:47:40 +01:00
CollisionManager.h GL - first implementation of weapons forcepull with pickup functionallity 2014-02-03 15:32:58 +01:00
DynamicObject.cpp GL - static and dynamic objects can now set extraDamageOnCollision in constructor 2014-02-14 11:16:15 +01:00
DynamicObject.h GL - static and dynamic objects can now set extraDamageOnCollision in constructor 2014-02-14 11:16:15 +01:00
ExplosiveCrate.cpp GL - Explosivebox now takes a float forceMagnitude instead of a vector 2014-02-14 10:57:24 +01:00
ExplosiveCrate.h GL - Explosivebox now takes a float forceMagnitude instead of a vector 2014-02-14 10:57:24 +01:00
Game.cpp GL - fixed constructors to ease creation of objects, also fixed weapon crash on destruction 2014-02-14 09:59:26 +01:00
Game.h GL - Call by reference instead 2014-02-18 11:44:02 +01:00
GameAPI.h GL - Call by reference instead 2014-02-18 11:44:02 +01:00
GameLogic.vcxproj Major cleanup 2014-02-17 10:38:11 +01:00
GameLogic.vcxproj.user asd 2014-02-03 10:42:40 +01:00
GameLogicDef.h Merged with Gamelogic branch and fixed errors and added features 2013-12-14 22:04:42 +01:00
GameLogicStates.h GL - Explosivebox now takes a float forceMagnitude instead of a vector 2014-02-14 10:57:24 +01:00
GameModeType.cpp GL - started using the lvl format. Objects on client have pos, rot and scale (not verified) 2014-02-10 14:00:14 +01:00
GameModeType.h GL - started using the lvl format. Objects on client have pos, rot and scale (not verified) 2014-02-10 14:00:14 +01:00
Game_LevelData.cpp GL - merging 2014-02-18 13:47:40 +01:00
Game_PlayerData.cpp GL - merging 2014-02-18 13:47:40 +01:00
IAttatchment.cpp updated AttatchmentMassDriver and CollisionManager 2013-12-12 12:16:13 +01:00
IAttatchment.h GL - first implementation of weapons forcepull with pickup functionallity 2014-02-03 15:32:58 +01:00
JumpPad.cpp GL - fixed constructors to ease creation of objects, also fixed weapon crash on destruction 2014-02-14 09:59:26 +01:00
JumpPad.h GL - fixed constructors to ease creation of objects, also fixed weapon crash on destruction 2014-02-14 09:59:26 +01:00
Level.cpp GL - merging 2014-02-18 13:47:40 +01:00
Level.h GL - added spawnpoint array 2014-02-14 13:09:55 +01:00
Object.cpp GL - Explosivebox now takes a float forceMagnitude instead of a vector 2014-02-14 10:57:24 +01:00
Object.h GL - Explosivebox now takes a float forceMagnitude instead of a vector 2014-02-14 10:57:24 +01:00
Player.cpp GL - merging 2014-02-18 13:47:40 +01:00
Player.h Merge with game logic 2014-02-14 11:54:28 +01:00
Portal.cpp GL - fixed portal constructor 2014-02-14 11:04:01 +01:00
Portal.h GL - fixed portal constructor 2014-02-14 11:04:01 +01:00
StaticObject.cpp GL - fixed movement(pretty unstable but its working) 2014-02-14 12:03:29 +01:00
StaticObject.h GL - static and dynamic objects can now set extraDamageOnCollision in constructor 2014-02-14 11:16:15 +01:00
Team.cpp GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Team.h GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
TeamManager.cpp GameServer - Multiplayer now working properly 2014-02-09 16:42:26 +01:00
TeamManager.h GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Weapon.cpp GL - fixed constructors to ease creation of objects, also fixed weapon crash on destruction 2014-02-14 09:59:26 +01:00
Weapon.h GL - first implementation of weapons forcepull with pickup functionallity 2014-02-03 15:32:58 +01:00