101 lines
3.0 KiB
C++
101 lines
3.0 KiB
C++
#include "RawInput.h"
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// include the basic windows header file
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#include <windows.h>
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#include <windowsx.h>
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#include <cassert>
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HWND hWnd;
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// this is the main message handler for the program
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LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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// sort through and find what code to run for the message given
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switch(message)
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{
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// this message is read when the window is closed
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case WM_DESTROY:
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{
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// close the application entirely
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PostQuitMessage(0);
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return 0;
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} break;
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case WM_KEYUP:
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MessageBox(0, L"WM_KEYUP", L"", 0);
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break;
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case WM_KEYDOWN:
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MessageBox(0, L"WM_KEYDOWN", L"", 0);
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break;
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//case WM_INPUT:
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// MessageBox(0, L"WM_INPUT_MAIN", L"", 0);
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//break;
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}
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// Handle any messages the switch statement didn't
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return DefWindowProc (hWnd, message, wParam, lParam);
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}
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void initWindow(HINSTANCE h, int i)
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{
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// this struct holds information for the window class
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WNDCLASSEX wc;
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// clear out the window class for use
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ZeroMemory(&wc, sizeof(WNDCLASSEX));
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// fill in the struct with the needed information
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wc.cbSize = sizeof(WNDCLASSEX);
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wc.style = CS_HREDRAW | CS_VREDRAW;
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wc.lpfnWndProc = WindowProc;
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wc.hInstance = h;
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wc.hCursor = LoadCursor(NULL, IDC_ARROW);
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wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
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wc.lpszClassName = L"WindowClass1";
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// register the window class
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RegisterClassEx(&wc);
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// create the window and use the result as the handle
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hWnd = CreateWindowEx(NULL,
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L"WindowClass1", // name of the window class
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L"Our First Windowed Program", // title of the window
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WS_OVERLAPPEDWINDOW, // window style
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300, // x-position of the window
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300, // y-position of the window
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500, // width of the window
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400, // height of the window
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NULL, // we have no parent window, NULL
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NULL, // we aren't using menus, NULL
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h, // application handle
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NULL); // used with multiple windows, NULL
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// display the window on the screen
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ShowWindow(hWnd, i);
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}
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void initRaw()
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{
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//RawInput::Self()->Input_AddDevice(hWnd);
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}
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// the entry point for any Windows program
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
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{
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initWindow(hInstance, nCmdShow);
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initRaw();
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// this struct holds Windows event messages
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MSG msg;
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// wait for the next message in the queue, store the result in 'msg'
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while(GetMessage(&msg, NULL, 0, 0))
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{
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// translate keystroke messages into the right format
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TranslateMessage(&msg);
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// send the message to the WindowProc function
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DispatchMessage(&msg);
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//RawInput::Self()->Input_Read();
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}
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RawInput::Destroy();
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return msg.wParam;
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} |