50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
/////////////////////////////////////////////////////////////////////
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// Created by Erik Persson 2014
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/////////////////////////////////////////////////////////////////////
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#include "Cone.h"
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#include "OysterCollision3D.h"
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using namespace ::Oyster::Collision3D;
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using namespace ::Oyster::Math3D;
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Cone::Cone( ) : ICollideable(Type_cone)
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{
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this->radius = 1;
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this->height = Oyster::Math::Float3(0,0,0);
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}
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Cone::Cone( const ::Oyster::Math::Float3 &height, const Oyster::Math::Float3 &position, const ::Oyster::Math::Float &radius ) : ICollideable(Type_cone)
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{
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this->radius = radius;
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this->height = height;
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this->position = position;
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}
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Cone::Cone( const ::Oyster::Math::Float4 &height, const Oyster::Math::Float4 &position, const ::Oyster::Math::Float &radius ) : ICollideable(Type_cone)
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{
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this->radius = radius;
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this->height = (Oyster::Math::Float3)height;
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this->position = (Oyster::Math::Float3)position;
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}
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Cone::~Cone( )
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{
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}
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Cone & Cone::operator = ( const Cone &cone )
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{
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this->radius = cone.radius;
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this->height = cone.height;
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this->position = cone.position;
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return *this;
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}
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::Utility::DynamicMemory::UniquePointer<ICollideable> Cone::Clone( ) const
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{
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return ::Utility::DynamicMemory::UniquePointer<ICollideable>( new Cone(*this) );
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}
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