Danbias/Code/Game/GameLogic/AttatchmentMassDriver.cpp

46 lines
863 B
C++

#include "AttatchmentMassDriver.h"
using namespace GameLogic;
struct AttatchmentMassDriver::PrivateData
{
PrivateData()
{
}
~PrivateData()
{
}
}myData;
AttatchmentMassDriver::AttatchmentMassDriver(void)
{
}
AttatchmentMassDriver::~AttatchmentMassDriver(void)
{
}
/********************************************************
* Uses the attatchment and will from here switch case the different WEAPON_FIRE's that are to be used
********************************************************/
void AttatchmentMassDriver::UseAttatchment(const GameLogic::WEAPON_FIRE &fireInput)
{
ForcePush(fireInput);
}
/********************************************************
* This is a specific functionallity of the weapon
********************************************************/
void AttatchmentMassDriver::ForcePush(const GameLogic::WEAPON_FIRE &fireInput)
{
}