35 lines
918 B
C++
35 lines
918 B
C++
#ifndef DANBIASSERVER_CLIENT_OBJECT_H
|
|
#define DANBIASSERVER_CLIENT_OBJECT_H
|
|
|
|
|
|
#include "NetworkSession.h"
|
|
#include "NetworkClient.h"
|
|
#include <PostBox\PostBox.h>
|
|
#include <Player.h>
|
|
|
|
namespace DanBias
|
|
{
|
|
class ClientObject
|
|
:public Oyster::Network::ProtocolRecieverObject
|
|
{
|
|
public:
|
|
ClientObject(Oyster::Network::NetworkClient* client);
|
|
~ClientObject();
|
|
|
|
void SetPostbox(Oyster::IPostBox<NetworkSession::NetEvent>* box);
|
|
|
|
GameLogic::Player* Logic_Object();
|
|
Oyster::Network::NetworkClient* NetClient_Object();
|
|
|
|
/** This method is NOT threadsafe. */
|
|
virtual void ProtocolRecievedCallback(Oyster::Network::CustomNetProtocol& protocol) override;
|
|
|
|
private:
|
|
GameLogic::Player logicPlayer;
|
|
Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client;
|
|
Oyster::IPostBox<DanBias::NetworkSession::NetEvent>* box;
|
|
};
|
|
|
|
}//End namespace DanBias
|
|
#endif // !DANBIASSERVER_CLIENT_OBJECT_H
|