71 lines
2.6 KiB
C++
71 lines
2.6 KiB
C++
#ifndef GAMELOGIC_PLAYER_PROTOCOLS_H
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#define GAMELOGIC_PLAYER_PROTOCOLS_H
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#include <CustomNetProtocol.h>
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#include "ProtocolIdentificationID.h"
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namespace GameLogic
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{
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struct Protocol_ObjectPosition :public Oyster::Network::CustomProtocolObject
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{
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int object_ID;
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float worldMatrix[16];
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// look at dir
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Protocol_ObjectPosition()
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{
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this->protocol[0].value = protocol_Gamplay_ObjectPosition;
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this->protocol[0].type = Oyster::Network::NetAttributeType_Int;
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this->protocol[1].type = Oyster::Network::NetAttributeType_Int;
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this->protocol[2].type = Oyster::Network::NetAttributeType_Float;
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this->protocol[3].type = Oyster::Network::NetAttributeType_Float;
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this->protocol[4].type = Oyster::Network::NetAttributeType_Float;
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this->protocol[5].type = Oyster::Network::NetAttributeType_Float;
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this->protocol[6].type = Oyster::Network::NetAttributeType_Float;
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this->protocol[7].type = Oyster::Network::NetAttributeType_Float;
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this->protocol[8].type = Oyster::Network::NetAttributeType_Float;
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this->protocol[9].type = Oyster::Network::NetAttributeType_Float;
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this->protocol[10].type = Oyster::Network::NetAttributeType_Float;
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this->protocol[11].type = Oyster::Network::NetAttributeType_Float;
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this->protocol[12].type = Oyster::Network::NetAttributeType_Float;
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this->protocol[13].type = Oyster::Network::NetAttributeType_Float;
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this->protocol[14].type = Oyster::Network::NetAttributeType_Float;
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this->protocol[15].type = Oyster::Network::NetAttributeType_Float;
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this->protocol[16].type = Oyster::Network::NetAttributeType_Float;
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this->protocol[17].type = Oyster::Network::NetAttributeType_Float;
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}
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Oyster::Network::CustomNetProtocol* GetProtocol() override
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{
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this->protocol[1].value = object_ID;
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this->protocol[2].value = worldMatrix[1];
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this->protocol[3].value = worldMatrix[2];
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this->protocol[4].value = worldMatrix[3];
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this->protocol[5].value = worldMatrix[4];
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this->protocol[6].value = worldMatrix[5];
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this->protocol[7].value = worldMatrix[6];
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this->protocol[8].value = worldMatrix[7];
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this->protocol[9].value = worldMatrix[8];
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this->protocol[10].value = worldMatrix[9];
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this->protocol[11].value = worldMatrix[10];
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this->protocol[12].value = worldMatrix[11];
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this->protocol[13].value = worldMatrix[12];
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this->protocol[14].value = worldMatrix[13];
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this->protocol[15].value = worldMatrix[14];
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this->protocol[16].value = worldMatrix[15];
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this->protocol[17].value = worldMatrix[16];
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return &protocol;
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}
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private:
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Oyster::Network::CustomNetProtocol protocol;
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};
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}
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#endif // !GAMELOGIC_PLAYER_PROTOCOLS_H
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