Danbias/Code/Network/OysterNetworkServer/ServerMain.cpp

47 lines
1.0 KiB
C++

#include <ctime>
#include "SocketServer.h"
#include "ServerTimer.h"
#include <iostream>
#include <string>
#include <stdio.h>
//#ifdef WINDOWS
#include <direct.h>
#include "ServerInclude.h"
#define GetCurrentDir _getcwd
//#else
//For other OS than windows; can't be found on
//all windows setups so it's commented for now
//#include <unistd.h>
//#define GetCurrentDir getcwd
//#endif
char* getCurDir()
{
char* cCurrentPath;
cCurrentPath=new char[FILENAME_MAX];
int test=sizeof(cCurrentPath);
if (!GetCurrentDir(cCurrentPath, FILENAME_MAX))
{
return "ERROR";
}
cCurrentPath[FILENAME_MAX - 1] = '\0';
return cCurrentPath;
}
int main(int argc, char *argv[])
{
srand((unsigned int)time(0));
::Oyster::Game::MoveAble::setDiscreteTimeSlice( GAME_UPDATEDELAY );
SocketServer server;
server.loadMapList("..\\Content\\Maplist.txt");
while (!server.isReady());
server.startThreads();
GameLogic::Object::init("NOT_IMPLEMENTED");
server.startGameCreateLoop(50);
while(true)
{
server.updateServers();
}
server.closeConnection();
return 0;
}