22 lines
346 B
C++
22 lines
346 B
C++
#pragma once
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#include "GameClientState.h"
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namespace DanBias
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{
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namespace Client
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{
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class GameState : public GameClientState
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{
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private:
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struct myData;
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myData* privData;
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public:
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GameState(void);
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~GameState(void);
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bool Init();
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GameClientState::ClientState Update(float deltaTime, InputClass* KeyInput);
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bool Render();
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bool Release();
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};
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};
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};
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